model: grass designed for use in the game cube created 01.2004 using milkshape 3D grass spread adjusted 02.2004 to cover a larger area with less mapmodels creator: dietmar pier, http://www.dietmarpier.de stats: vertices: 171 polygons: 247 skins: 1 description: unzip the tris.md2 and skin.jpg files to cube/packages/models/ using 'full path information' (how is this option named exactly in the english version of winzip???) add the following lines at the END of cube/data/models.cfg loadmodel "grass" mapmodel 1 0 0 0 when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY' where XY has to be replaced by the correspondent number of the new mapmodel in your models.cfg hint: to cover an area with grass, be sure you turn your viewing angle when placing one model beside another to secure a more random orientation of the grass-blades. caution: don't place too much grass on a map, the polygon load will severely increase if you try to recreate a soccer field in cube... ;-) copyright: it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop me a line, i just want to know... credits: id-software (.tris) chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working models for cube) aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)