model: bench designed for use in the game cube created 01.2004 using milkshape 3D creator: dietmar pier, http://www.dietmarpier.de stats: vertices: 236 polygons: 236 skins: 1 description: unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this option named exactly in the english version of winzip???) add the following lines at the END of cube/data/models.cfg loadmodel "bench" mapmodel 2 2 0 0 when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY Z' where XY has to be replaced by the correspondent number of the new mapmodel in your models.cfg... note: due to the rectangular shape it was nescessary to restrict the model radius to 2. as a result, you will be able to walk through the model to the left and right hand. keep this in mind when placing it on a maps... copyright: it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop me a line, i just want to know... credits: id-software (.tris) chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working models for cube) aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)