model format: .md2 designed for use in the game cube created 01-04.2k4 using milkshape 3D creator: dcp / http://www.dietmarpier.de (go here for mapmodels which did not make it into the new release) stats: too much typing for this readme... nooo, really, i'm too lazy to write down the polycounts of all these models ;-) description: several mapmodels to stuff your levels with... don't put too many models in your level, especially don't try to cover toolarge areas with grass or similar types. on my machine (athlon 2400+/geForceFX5200) i did not notice a significant performance decrease by using larger amounts of these models but i'm sure on slower machines you will... copyright: the models were created to use for eveyone who likes to put some of them in his levels. if you want to use them for something else than cube, please drop me a line, i just want to know... credits: wouter van oordmerssen aka aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...) id-software (quake2/.md2) chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working models for cube)